Check out Twenty-Nine Latest Cards from Magic: The Gathering's Teenage Mutant Ninja Turtles Expansion (Featuring a Commander Precon Deck!)
The world's beloved pizza-eating heroes are making their way to Magic: The Gathering. The well-known trading card game's publisher, the game's creators, announced a highly anticipated Teenage Mutant Ninja Turtles expansion during a exclusive panel hosted at New York Comic Con. Is this a radical addition or yet another crossover marketing move? We'll let you decide.
Take a look below at all the details revealed from the Magic x Teenage Mutant Ninja Turtles collaboration, including key context. All items listed here launches on March 6, 2026, with one exception — the Pizza Bundle drops a couple of weeks after on March 27th.
MTG x TMNT: Main Set Reveals
Before we get into all the various unique products and bundles on offer, we’ll examine at the full lineup from the main Teenage Mutant Ninja Turtles set unveiled by the developers. Standard booster packs for the set are set at $6.99 per pack, while premium boosters should run $37.99 per pack.
Let’s explore a few surprising features. First, a new gameplay mechanic named Sneak Attack, which is a riff on the pre-existing Ninjutsu ability, in which gamers can cheat big creatures into the battlefield whenever an attacking creature isn’t blocked. The big difference in this case is that this new ability can apply to non-creature spells as well. The designers also used this chance to refine the ability a bit (Sneak counts as casting, as opposed to the older mechanic). Ninjutsu is staying, but chances are players will encounter the new mechanic in future sets from now on.
Should we were to return to Kamigawa, it’s possible we’d use the original ability because that plane is it was developed and it is iconic to that,” an experienced designer stated. “But in other settings, because the rules are cleaner and Sneak is what's going to be in standard, it's more likely we’ll use Sneak.”
That second variant of Leonardo, Sewer Samurai card, is among four special cards with special art designed specifically for the expansion by Teenage Mutant Ninja Turtles original artist the co-creator.
Oh, and, if you're shocked by the card text on Turtles Forever, which allows playing cards outside of your main deck, many players were. Yet according to the developers, it’s now a official card in every format of Magic.
Anyway, here are the highly unusual land cards with full art from the TMNT set:
Following the company’s existing guidelines, these cards are all legal in Magic’s Standard play. Developers state they took care to make sure the new cards and gameplay elements worked smoothly with current Standard expansions like Edge of Eternities.
“I led the design for over a year and we knew it was going to be Standard-legal and which sets were going to be near it in standard,” a lead designer commented. “We designed to make sure that there's synergy with some of those sets including Edge of Eternities.”
As an instance, each of TMNT and Edge of Eternities include a Izzet archetype focused on artifacts.
“They mesh together to offer the pieces for a enjoyable Standard deck,” the designer added.
Commander Deck: Turtle Power!
After declining to design any pre-constructed Commander decks for Spider-Man and the upcoming Avatar: The Last Airbender collaborations, Wizards is changing direction with Teenage Mutant Ninja Turtles. It’s only one precon, but it includes six distinct legendary creatures who could work as your Commander depending on how you combine them (five cards have a special partner ability named “Character Select” that lets you start with two commanders in the command zone rather than only one). Take a look below:
This Commander deck is priced at $69.99, though that could easily go up due to popularity. Sources indicated that it includes 43 brand-new cards altogether, which translates to an additional 37 Turtle-themed cards in addition to the six legendary creatures pictured above. (Doing some rough math, that also means about 20 reprinted cards if we estimate the deck comes with 37 land cards.)
How will the Turtles edition of the iconic Sol Ring appear? Fans must wait and see.
Standard Bundle (Regular)
Typically, Wizards is selling a collection. This one costs $69.99 and contains the listed items:
- 9 Standard Boosters
- Fifteen Traditional foil land cards
- 15 Non-foil basic lands
- 2 Reference cards
- 1 Traditional foil promotional card
- 1 Oversized spindown life counter
- 1 Card-storage box
Pizza-Themed Bundle
Here’s a special idea for the Teenage Mutant Ninja Turtles collaboration, primarily because it is packaged in what looks like a pizza delivery box. Each Pizza Bundle costs $99.99 and comes with the items below:
- Nine Standard Boosters
- 1 Collector Booster
- Twenty-five Regular pizza-themed lands
- 5 Foil pizza-themed lands
- Two Traditional foil pizza bundle promotional cards
- Two helper cards
- 1 Large spindown life counter
- 1 storage box
If you’re wondering about the “Pizza Bundle promo card” is, it’s essentially a reprint of an older card with brand-new TMNT artwork. The team showed one for the popular Magic card Dark Ritual depicting Splinter sprinkling toppings onto a pizza. There are six different Pizza Bundle promo cards available.
The Pizza Bundle launches a couple of weeks later than the main set on March 27, 2026.
Draft Night
This special bundle is made for a four-person draft and is priced at $119.99. It includes:
- 12 Standard Boosters (the perfect amount a group of four to play draft)
- One Premium Booster (aka, the reward for coming in first)
- 90 Non-foil land cards (for building your deck)
- 10 Non-foil token cards
- One Draft insert (a one-sheet instruction sheet to drafting the set)
Turtle Team-Up
Lastly, Wizards are doing something new with Teenage Mutant Ninja Turtles as in line with its continued initiative to develop Magic game products specifically for beginners. In this case, Turtle Team-Up is a special set of prebuilt decks that allow two players join forces against a “Boss” enemy deck that plays automatically.
The general idea is that every Boss card gives special abilities to the creatures included in the boss deck. The Boss automatically casts an additional card per turn, and you’ll start off battling {one Boss|